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4.1 Introduction
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3.25 Example Scene with
4. Geometry Shaders
4.1 Introduction
4.2 Examples
4.3 Geometry Shader API
4.3.1 Symbol Tables
4.3.2 Dynamic Lists
4.3.3 Incremental Changes
4.3.4 Options, Cameras, and Outputs
4.3.5 Lights, Materials, Textures
4.3.6 User Data
4.3.7 Instances and Instance Groups
4.3.8 Geometric Objects
4.3.8.1 Objects
4.3.8.2 Bases
4.3.8.3 Polygonal Geometry
4.3.8.4 Free-Form Surface Geometry
4.3.8.5 Curves
4.3.8.6 Space Curves
2.1
4.3.8.7 Subdivision Surfaces
2.1
4.3.9 Function Declarations
4.3.10 Function Definitions
4.3.11 Phenomenon Definitions
4.3.12 Verbatim C Sources
4.3.13 Scopes
4.3.14 Miscellaneous
4.4 Geometry Shader Data Structures
4.4.1 Instances
4.4.2 Groups
4.4.3 Cameras
4.4.4 Lights
4.4.5 Functions
4.4.6 User Data
4.4.7 Function Declarations
4.4.8 Boxes
4.4.9 Objects
4.4.10 Approximations
4.4.11 Polygon Lists
4.4.12 Polygon Indices
4.4.13 Polygon Vertices
4.4.14 Polygon Vectors
4.4.15 Surfaces: Face List
4.4.16 Surfaces: Surface List
4.4.17 Surfaces: Curve Segment List
4.4.18 Surfaces: Scalar Lists
4.4.19 Surfaces: Curve Point Lists
4.4.20 Surfaces: Basis Lists
4.4.21 Surfaces: Algebraic Lists
4.4.22 Space Curves
2.1
4.4.23 Books and Pages
4.4.24 Subdivision Surfaces
4.4.25 Materials
4.4.26 Rendering Options
4.4.27 Images
4.4.28 Strings
4.4.29 Tag Lists
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