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Let's suppose you just finished writing zardoz
, a program to make
your head float from vortex to vortex. You've been using Autoconf to
provide a portability framework, but your `Makefile.in's have been
ad-hoc. You want to make them bulletproof, so you turn to Automake.
The first step is to update your `configure.in' to include the
commands that automake
needs. The way to do this is to add an
AM_INIT_AUTOMAKE
call just after AC_INIT
:
AM_INIT_AUTOMAKE(zardoz, 1.0)
Since your program doesn't have any complicating factors (e.g., it
doesn't use gettext
, it doesn't want to build a shared library),
you're done with this part. That was easy!
Now you must regenerate `configure'. But to do that, you'll need
to tell autoconf
how to find the new macro you've used. The
easiest way to do this is to use the aclocal
program to generate
your `aclocal.m4' for you. But wait... you already have an
`aclocal.m4', because you had to write some hairy macros for your
program. The aclocal
program lets you put your own macros into
`acinclude.m4', so simply rename and then run:
mv aclocal.m4 acinclude.m4 aclocal autoconf
Now it is time to write your `Makefile.am' for zardoz
.
Since zardoz
is a user program, you want to install it where the
rest of the user programs go. Additionally, zardoz
has some
Texinfo documentation. Your `configure.in' script uses
AC_REPLACE_FUNCS
, so you need to link against `@LIBOBJS@'.
So here's what you'd write:
bin_PROGRAMS = zardoz zardoz_SOURCES = main.c head.c float.c vortex9.c gun.c zardoz_LDADD = @LIBOBJS@ info_TEXINFOS = zardoz.texi
Now you can run automake --add-missing
to generate your
`Makefile.in' and grab any auxiliary files you might need, and
you're done!
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