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1. Base Shaders
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Contents
Contents
1. Base Shaders
1.1 Overview
1.2 Texture Space Mapping
1.3 Environments
1.4 Textures
1.5 Sample Compositing
1.6 Illumination
1.7 Data Conversion
1.8 Geometry
1.9 Photon
1.10 Light
1.11 Shadow
1.12 Light Mapping
2. Physics Shaders
2.1 Lens Shader: physical_lens_dof
2.2 Light Shader: physical_light
2.3 Materials
2.4 Photon Tracing
2.5 Participating Media
2.6 Photon Tracing in Participating Media
3. Contour Shaders
3.1 Contour Store Shaders
3.2 Contour Contrast Shaders
3.3 Material Contour Shaders
3.4 Contour Output Shaders
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mental images