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International Character Set Support

Emacs supports a wide variety of international character sets, including European variants of the Latin alphabet, as well as Chinese, Devanagari (Hindi and Marathi), Ethiopian, Greek, IPA, Japanese, Korean, Lao, Russian, Thai, Tibetan, and Vietnamese scripts. These features have been merged from the modified version of Emacs known as MULE (for "MULti-lingual Enhancement to GNU Emacs")

Introduction to International Character Sets

The users of these scripts have established many more-or-less standard coding systems for storing files. Emacs internally uses a single multibyte character encoding, so that it can intermix characters from all these scripts in a single buffer or string. This encoding represents each non-ASCII character as a sequence of bytes in the range 0200 through 0377. Emacs translates between the multibyte character encoding and various other coding systems when reading and writing files, when exchanging data with subprocesses, and (in some cases) in the C-q command (see section Unibyte and Multibyte Non-ASCII characters).

The command C-h h (view-hello-file) displays the file `etc/HELLO', which shows how to say "hello" in many languages. This illustrates various scripts.

Keyboards, even in the countries where these character sets are used, generally don't have keys for all the characters in them. So Emacs supports various input methods, typically one for each script or language, to make it convenient to type them.

The prefix key C-x RET is used for commands that pertain to multibyte characters, coding systems, and input methods.

Enabling Multibyte Characters

You can enable or disable multibyte character support, either for Emacs as a whole, or for a single buffer. When multibyte characters are disabled in a buffer, then each byte in that buffer represents a character, even codes 0200 through 0377. The old features for supporting the European character sets, ISO Latin-1 and ISO Latin-2, work as they did in Emacs 19 and also work for the other ISO 8859 character sets.

However, there is no need to turn off multibyte character support to use ISO Latin; the Emacs multibyte character set includes all the characters in these character sets, and Emacs can translate automatically to and from the ISO codes.

To edit a particular file in unibyte representation, visit it using find-file-literally. See section Visiting Files. To convert a buffer in multibyte representation into a single-byte representation of the same characters, the easiest way is to save the contents in a file, kill the buffer, and find the file again with find-file-literally. You can also use C-x RET c (universal-coding-system-argument) and specify `raw-text' as the coding system with which to find or save a file. See section Specifying a Coding System. Finding a file as `raw-text' doesn't disable format conversion, uncompression and auto mode selection as find-file-literally does.

To turn off multibyte character support by default, start Emacs with the `--unibyte' option (see section Initial Options), or set the environment variable `EMACS_UNIBYTE'. You can also customize enable-multibyte-characters or, equivalently, directly set the variable default-enable-multibyte-characters in your init file to have basically the same effect as `--unibyte'.

Multibyte strings are not created during initialization from the values of environment variables, `/etc/passwd' entries etc. that contain non-ASCII 8-bit characters. However, the initialization file is normally read as multibyte--like Lisp files in general--even with `--unibyte'. To avoid multibyte strings being generated by non-ASCII characters in it, put `-*-unibyte: t;-*-' in a comment on the first line. Do the same for initialization files for packages like Gnus.

The mode line indicates whether multibyte character support is enabled in the current buffer. If it is, there are two or more characters (most often two dashes) before the colon near the beginning of the mode line. When multibyte characters are not enabled, just one dash precedes the colon.

Language Environments

All supported character sets are supported in Emacs buffers whenever multibyte characters are enabled; there is no need to select a particular language in order to display its characters in an Emacs buffer. However, it is important to select a language environment in order to set various defaults. The language environment really represents a choice of preferred script (more or less) rather than a choice of language.

The language environment controls which coding systems to recognize when reading text (see section Recognizing Coding Systems). This applies to files, incoming mail, netnews, and any other text you read into Emacs. It may also specify the default coding system to use when you create a file. Each language environment also specifies a default input method.

The way to select a language environment is with the command M-x set-language-environment. It makes no difference which buffer is current when you use this command, because the effects apply globally to the Emacs session. The supported language environments include:

Chinese-BIG5, Chinese-CNS, Chinese-GB, Cyrillic-Alternativnyj, Cyrillic-ISO, Cyrillic-KOI8, Devanagari, English, Ethiopic, Greek, Hebrew, Japanese, Korean, Lao, Latin-1, Latin-2, Latin-3, Latin-4, Latin-5, Thai, Tibetan, and Vietnamese.

Some operating systems let you specify the language you are using by setting locale environment variables. Emacs handles one common special case of this: if your locale name for character types contains the string `8859-n', Emacs automatically selects the corresponding language environment.

To display information about the effects of a certain language environment lang-env, use the command C-h L lang-env RET (describe-language-environment). This tells you which languages this language environment is useful for, and lists the character sets, coding systems, and input methods that go with it. It also shows some sample text to illustrate scripts used in this language environment. By default, this command describes the chosen language environment.

You can customize any language environment with the normal hook set-language-environment-hook. The command set-language-environment runs that hook after setting up the new language environment. The hook functions can test for a specific language environment by checking the variable current-language-environment.

Before it starts to set up the new language environment, set-language-environment first runs the hook exit-language-environment-hook. This hook is useful for undoing customizations that were made with set-language-environment-hook. For instance, if you set up a special key binding in a specific language environment using set-language-environment-hook, you should set up exit-language-environment-hook to restore the normal binding for that key.

Input Methods

An input method is a kind of character conversion designed specifically for interactive input. In Emacs, typically each language has its own input method; sometimes several languages which use the same characters can share one input method. A few languages support several input methods.

The simplest kind of input method works by mapping ASCII letters into another alphabet. This is how the Greek and Russian input methods work.

A more powerful technique is composition: converting sequences of characters into one letter. Many European input methods use composition to produce a single non-ASCII letter from a sequence that consists of a letter followed by accent characters (or vice versa). For example, some methods convert the sequence a' into a single accented letter. These input methods have no special commands of their own; all they do is compose sequences of printing characters.

The input methods for syllabic scripts typically use mapping followed by composition. The input methods for Thai and Korean work this way. First, letters are mapped into symbols for particular sounds or tone marks; then, sequences of these which make up a whole syllable are mapped into one syllable sign.

Chinese and Japanese require more complex methods. In Chinese input methods, first you enter the phonetic spelling of a Chinese word (in input method chinese-py, among others), or a sequence of portions of the character (input methods chinese-4corner and chinese-sw, and others). Since one phonetic spelling typically corresponds to many different Chinese characters, you must select one of the alternatives using special Emacs commands. Keys such as C-f, C-b, C-n, C-p, and digits have special definitions in this situation, used for selecting among the alternatives. TAB displays a buffer showing all the possibilities.

In Japanese input methods, first you input a whole word using phonetic spelling; then, after the word is in the buffer, Emacs converts it into one or more characters using a large dictionary. One phonetic spelling corresponds to many differently written Japanese words, so you must select one of them; use C-n and C-p to cycle through the alternatives.

Sometimes it is useful to cut off input method processing so that the characters you have just entered will not combine with subsequent characters. For example, in input method latin-1-postfix, the sequence e ' combines to form an `e' with an accent. What if you want to enter them as separate characters?

One way is to type the accent twice; that is a special feature for entering the separate letter and accent. For example, e ' ' gives you the two characters `e''. Another way is to type another letter after the e---something that won't combine with that--and immediately delete it. For example, you could type e e DEL ' to get separate `e' and `''.

Another method, more general but not quite as easy to type, is to use C-\ C-\ between two characters to stop them from combining. This is the command C-\ (toggle-input-method) used twice.

C-\ C-\ is especially useful inside an incremental search, because it stops waiting for more characters to combine, and starts searching for what you have already entered.

The variables input-method-highlight-flag and input-method-verbose-flag control how input methods explain what is happening. If input-method-highlight-flag is non-nil, the partial sequence is highlighted in the buffer. If input-method-verbose-flag is non-nil, the list of possible characters to type next is displayed in the echo area (but not when you are in the minibuffer).

Selecting an Input Method

C-\
Enable or disable use of the selected input method.
C-x RET C-\ method RET
Select a new input method for the current buffer.
C-h I method RET
C-h C-\ method RET
Describe the input method method (describe-input-method). By default, it describes the current input method (if any). This description should give you the full details of how to use any particular input method.
M-x list-input-methods
Display a list of all the supported input methods.

To choose an input method for the current buffer, use C-x RET C-\ (set-input-method). This command reads the input method name with the minibuffer; the name normally starts with the language environment that it is meant to be used with. The variable current-input-method records which input method is selected. Input methods use various sequences of ASCII characters to stand for non-ASCII characters. Sometimes it is useful to turn off the input method temporarily. To do this, type C-\ (toggle-input-method). To reenable the input method, type C-\ again.

If you type C-\ and you have not yet selected an input method, it prompts for you to specify one. This has the same effect as using C-x RET C-\ to specify an input method.

Selecting a language environment specifies a default input method for use in various buffers. When you have a default input method, you can select it in the current buffer by typing C-\. The variable default-input-method specifies the default input method (nil means there is none).

Some input methods for alphabetic scripts work by (in effect) remapping the keyboard to emulate various keyboard layouts commonly used for those scripts. How to do this remapping properly depends on your actual keyboard layout. To specify which layout your keyboard has, use the command M-x quail-set-keyboard-layout.

To display a list of all the supported input methods, type M-x list-input-methods. The list gives information about each input method, including the string that stands for it in the mode line.

Unibyte and Multibyte Non-ASCII characters

When multibyte characters are enabled, character codes 0240 (octal) through 0377 (octal) are not really legitimate in the buffer. The valid non-ASCII printing characters have codes that start from 0400.

If you type a self-inserting character in the invalid range 0240 through 0377, Emacs assumes you intended to use one of the ISO Latin-n character sets, and converts it to the Emacs code representing that Latin-n character. You select which ISO Latin character set to use through your choice of language environment (see above). If you do not specify a choice, the default is Latin-1.

The same thing happens when you use C-q to enter an octal code in this range.

Coding Systems

Users of various languages have established many more-or-less standard coding systems for representing them. Emacs does not use these coding systems internally; instead, it converts from various coding systems to its own system when reading data, and converts the internal coding system to other coding systems when writing data. Conversion is possible in reading or writing files, in sending or receiving from the terminal, and in exchanging data with subprocesses.

Emacs assigns a name to each coding system. Most coding systems are used for one language, and the name of the coding system starts with the language name. Some coding systems are used for several languages; their names usually start with `iso'. There are also special coding systems no-conversion, raw-text and emacs-mule which do not convert printing characters at all.

In addition to converting various representations of non-ASCII characters, a coding system can perform end-of-line conversion. Emacs handles three different conventions for how to separate lines in a file: newline, carriage-return linefeed, and just carriage-return.

C-h C coding RET
Describe coding system coding.
C-h C RET
Describe the coding systems currently in use.
M-x list-coding-systems
Display a list of all the supported coding systems.

The command C-h C (describe-coding-system) displays information about particular coding systems. You can specify a coding system name as argument; alternatively, with an empty argument, it describes the coding systems currently selected for various purposes, both in the current buffer and as the defaults, and the priority list for recognizing coding systems (see section Recognizing Coding Systems).

To display a list of all the supported coding systems, type M-x list-coding-systems. The list gives information about each coding system, including the letter that stands for it in the mode line (see section The Mode Line).

Each of the coding systems that appear in this list--except for no-conversion, which means no conversion of any kind--specifies how and whether to convert printing characters, but leaves the choice of end-of-line conversion to be decided based on the contents of each file. For example, if the file appears to use the sequence carriage-return linefeed to separate lines, DOS end-of-line conversion will be used.

Each of the listed coding systems has three variants which specify exactly what to do for end-of-line conversion:

...-unix
Don't do any end-of-line conversion; assume the file uses newline to separate lines. (This is the convention normally used on Unix and GNU systems.)
...-dos
Assume the file uses carriage-return linefeed to separate lines, and do the appropriate conversion. (This is the convention normally used on Microsoft systems.(4))
...-mac
Assume the file uses carriage-return to separate lines, and do the appropriate conversion. (This is the convention normally used on the Macintosh system.)

These variant coding systems are omitted from the list-coding-systems display for brevity, since they are entirely predictable. For example, the coding system iso-latin-1 has variants iso-latin-1-unix, iso-latin-1-dos and iso-latin-1-mac.

The coding system raw-text is good for a file which is mainly ASCII text, but may contain byte values above 127 which are not meant to encode non-ASCII characters. With raw-text, Emacs copies those byte values unchanged, and sets enable-multibyte-characters to nil in the current buffer so that they will be interpreted properly. raw-text handles end-of-line conversion in the usual way, based on the data encountered, and has the usual three variants to specify the kind of end-of-line conversion to use.

In contrast, the coding system no-conversion specifies no character code conversion at all--none for non-ASCII byte values and none for end of line. This is useful for reading or writing binary files, tar files, and other files that must be examined verbatim. It, too, sets enable-multibyte-characters to nil.

The easiest way to edit a file with no conversion of any kind is with the M-x find-file-literally command. This uses no-conversion, and also suppresses other Emacs features that might convert the file contents before you see them. See section Visiting Files.

The coding system emacs-mule means that the file contains non-ASCII characters stored with the internal Emacs encoding. It handles end-of-line conversion based on the data encountered, and has the usual three variants to specify the kind of end-of-line conversion.

Recognizing Coding Systems

Most of the time, Emacs can recognize which coding system to use for any given file--once you have specified your preferences.

Some coding systems can be recognized or distinguished by which byte sequences appear in the data. However, there are coding systems that cannot be distinguished, not even potentially. For example, there is no way to distinguish between Latin-1 and Latin-2; they use the same byte values with different meanings.

Emacs handles this situation by means of a priority list of coding systems. Whenever Emacs reads a file, if you do not specify the coding system to use, Emacs checks the data against each coding system, starting with the first in priority and working down the list, until it finds a coding system that fits the data. Then it converts the file contents assuming that they are represented in this coding system.

The priority list of coding systems depends on the selected language environment (see section Language Environments). For example, if you use French, you probably want Emacs to prefer Latin-1 to Latin-2; if you use Czech, you probably want Latin-2 to be preferred. This is one of the reasons to specify a language environment.

However, you can alter the priority list in detail with the command M-x prefer-coding-system. This command reads the name of a coding system from the minibuffer, and adds it to the front of the priority list, so that it is preferred to all others. If you use this command several times, each use adds one element to the front of the priority list.

If you use a coding system that specifies the end-of-line conversion type, such as iso-8859-1-dos, what that means is that Emacs should attempt to recognize iso-8859-1 with priority, and should use DOS end-of-line conversion in case it recognizes iso-8859-1.

Sometimes a file name indicates which coding system to use for the file. The variable file-coding-system-alist specifies this correspondence. There is a special function modify-coding-system-alist for adding elements to this list. For example, to read and write all `.txt' files using the coding system china-iso-8bit, you can execute this Lisp expression:

(modify-coding-system-alist 'file "\\.txt\\'" 'china-iso-8bit)

The first argument should be file, the second argument should be a regular expression that determines which files this applies to, and the third argument says which coding system to use for these files.

Emacs recognizes which kind of end-of-line conversion to use based on the contents of the file: if it sees only carriage-returns, or only carriage-return linefeed sequences, then it chooses the end-of-line conversion accordingly. You can inhibit the automatic use of end-of-line conversion by setting the variable inhibit-eol-conversion to non-nil.

You can specify the coding system for a particular file using the `-*-...-*-' construct at the beginning of a file, or a local variables list at the end (see section Local Variables in Files). You do this by defining a value for the "variable" named coding. Emacs does not really have a variable coding; instead of setting a variable, it uses the specified coding system for the file. For example, `-*-mode: C; coding: latin-1;-*-' specifies use of the Latin-1 coding system, as well as C mode. If you specify the coding explicitly in the file, that overrides file-coding-system-alist.

The variable auto-coding-alist is the strongest way to specify the coding system for certain patterns of file names; this variable even overrides `-*-coding:-*-' tags in the file itself. Emacs uses this feature for tar and archive files, to prevent Emacs from being confused by a `-*-coding:-*-' tag in a member of the archive and thinking it applies to the archive file as a whole.

Once Emacs has chosen a coding system for a buffer, it stores that coding system in buffer-file-coding-system and uses that coding system, by default, for operations that write from this buffer into a file. This includes the commands save-buffer and write-region. If you want to write files from this buffer using a different coding system, you can specify a different coding system for the buffer using set-buffer-file-coding-system (see section Specifying a Coding System).

When you send a message with Mail mode (see section Sending Mail), Emacs has four different ways to determine the coding system to use for encoding the message text. It tries the buffer's own value of buffer-file-coding-system, if that is non-nil. Otherwise, it uses the value of sendmail-coding-system, if that is non-nil. The third way is to use the default coding system for new files, which is controlled by your choice of language environment, if that is non-nil. If all of these three values are nil, Emacs encodes outgoing mail using the Latin-1 coding system.

When you get new mail in Rmail, each message is translated automatically from the coding system it is written in--as if it were a separate file. This uses the priority list of coding systems that you have specified. If a MIME message specifies a character set, Rmail obeys that specification, unless rmail-decode-mime-charset is nil.

For reading and saving Rmail files themselves, Emacs uses the coding system specified by the variable rmail-file-coding-system. The default value is nil, which means that Rmail files are not translated (they are read and written in the Emacs internal character code).

Specifying a Coding System

In cases where Emacs does not automatically choose the right coding system, you can use these commands to specify one:

C-x RET f coding RET
Use coding system coding for the visited file in the current buffer.
C-x RET c coding RET
Specify coding system coding for the immediately following command.
C-x RET k coding RET
Use coding system coding for keyboard input.
C-x RET t coding RET
Use coding system coding for terminal output.
C-x RET p input-coding RET output-coding RET
Use coding systems input-coding and output-coding for subprocess input and output in the current buffer.
C-x RET x coding RET
Use coding system coding for transferring selections to and from other programs through the window system.
C-x RET X coding RET
Use coding system coding for transferring one selection--the next one--to or from the window system.

The command C-x RET f (set-buffer-file-coding-system) specifies the file coding system for the current buffer--in other words, which coding system to use when saving or rereading the visited file. You specify which coding system using the minibuffer. Since this command applies to a file you have already visited, it affects only the way the file is saved.

Another way to specify the coding system for a file is when you visit the file. First use the command C-x RET c (universal-coding-system-argument); this command uses the minibuffer to read a coding system name. After you exit the minibuffer, the specified coding system is used for the immediately following command.

So if the immediately following command is C-x C-f, for example, it reads the file using that coding system (and records the coding system for when the file is saved). Or if the immediately following command is C-x C-w, it writes the file using that coding system. Other file commands affected by a specified coding system include C-x C-i and C-x C-v, as well as the other-window variants of C-x C-f.

C-x RET c also affects commands that start subprocesses, including M-x shell (see section Running Shell Commands from Emacs).

However, if the immediately following command does not use the coding system, then C-x RET c ultimately has no effect.

An easy way to visit a file with no conversion is with the M-x find-file-literally command. See section Visiting Files.

The variable default-buffer-file-coding-system specifies the choice of coding system to use when you create a new file. It applies when you find a new file, and when you create a buffer and then save it in a file. Selecting a language environment typically sets this variable to a good choice of default coding system for that language environment.

The command C-x RET t (set-terminal-coding-system) specifies the coding system for terminal output. If you specify a character code for terminal output, all characters output to the terminal are translated into that coding system.

This feature is useful for certain character-only terminals built to support specific languages or character sets--for example, European terminals that support one of the ISO Latin character sets. You need to specify the terminal coding system when using multibyte text, so that Emacs knows which characters the terminal can actually handle.

By default, output to the terminal is not translated at all, unless Emacs can deduce the proper coding system from your terminal type.

The command C-x RET k (set-keyboard-coding-system) specifies the coding system for keyboard input. Character-code translation of keyboard input is useful for terminals with keys that send non-ASCII graphic characters--for example, some terminals designed for ISO Latin-1 or subsets of it.

By default, keyboard input is not translated at all.

There is a similarity between using a coding system translation for keyboard input, and using an input method: both define sequences of keyboard input that translate into single characters. However, input methods are designed to be convenient for interactive use by humans, and the sequences that are translated are typically sequences of ASCII printing characters. Coding systems typically translate sequences of non-graphic characters.

The command C-x RET x (set-selection-coding-system) specifies the coding system for sending selected text to the window system, and for receiving the text of selections made in other applications. This command applies to all subsequent selections, until you override it by using the command again. The command C-x RET X (set-next-selection-coding-system) specifies the coding system for the next selection made in Emacs or read by Emacs.

The command C-x RET p (set-buffer-process-coding-system) specifies the coding system for input and output to a subprocess. This command applies to the current buffer; normally, each subprocess has its own buffer, and thus you can use this command to specify translation to and from a particular subprocess by giving the command in the corresponding buffer.

By default, process input and output are not translated at all.

The variable file-name-coding-system specifies a coding system to use for encoding file names. If you set the variable to a coding system name (as a Lisp symbol or a string), Emacs encodes file names using that coding system for all file operations. This makes it possible to use non-ASCII characters in file names--or, at least, those non-ASCII characters which the specified coding system can encode.

If file-name-coding-system is nil, Emacs uses a default coding system determined by the selected language environment. In the default language environment, any non-ASCII characters in file names are not encoded specially; they appear in the file system using the internal Emacs representation.

Warning: if you change file-name-coding-system (or the language environment) in the middle of an Emacs session, problems can result if you have already visited files whose names were encoded using the earlier coding system and cannot be encoded (or are encoded differently) under the new coding system. If you try to save one of these buffers under the visited file name, saving may use the wrong file name, or it may get an error. If such a problem happens, use C-x C-w to specify a new file name for that buffer.

Fontsets

A font for X Windows typically defines shapes for one alphabet or script. Therefore, displaying the entire range of scripts that Emacs supports requires a collection of many fonts. In Emacs, such a collection is called a fontset. A fontset is defined by a list of fonts, each assigned to handle a range of character codes.

Each fontset has a name, like a font. The available X fonts are defined by the X server; fontsets, however, are defined within Emacs itself. Once you have defined a fontset, you can use it within Emacs by specifying its name, anywhere that you could use a single font. Of course, Emacs fontsets can use only the fonts that the X server supports; if certain characters appear on the screen as hollow boxes, this means that the fontset in use for them has no font for those characters.

Emacs creates two fontsets automatically: the standard fontset and the startup fontset. The standard fontset is most likely to have fonts for a wide variety of non-ASCII characters; however, this is not the default for Emacs to use. (By default, Emacs tries to find a font which has bold and italic variants.) You can specify use of the standard fontset with the `-fn' option, or with the `Font' X resource (see section Font Specification Options). For example,

emacs -fn fontset-standard

A fontset does not necessarily specify a font for every character code. If a fontset specifies no font for a certain character, or if it specifies a font that does not exist on your system, then it cannot display that character properly. It will display that character as an empty box instead.

The fontset height and width are determined by the ASCII characters (that is, by the font used for ASCII characters in that fontset). If another font in the fontset has a different height, or a different width, then characters assigned to that font are clipped to the fontset's size. If highlight-wrong-size-font is non-nil, a box is displayed around these wrong-size characters as well.

Defining fontsets

Emacs creates a standard fontset automatically according to the value of standard-fontset-spec. This fontset's name is

-*-fixed-medium-r-normal-*-16-*-*-*-*-*-fontset-standard

or just `fontset-standard' for short.

Bold, italic, and bold-italic variants of the standard fontset are created automatically. Their names have `bold' instead of `medium', or `i' instead of `r', or both.

If you specify a default ASCII font with the `Font' resource or the `-fn' argument, Emacs generates a fontset from it automatically. This is the startup fontset and its name is fontset-startup. It does this by replacing the foundry, family, add_style, and average_width fields of the font name with `*', replacing charset_registry field with `fontset', and replacing charset_encoding field with `startup', then using the resulting string to specify a fontset.

For instance, if you start Emacs this way,

emacs -fn "*courier-medium-r-normal--14-140-*-iso8859-1"

Emacs generates the following fontset and uses it for the initial X window frame:

-*-*-medium-r-normal-*-14-140-*-*-*-*-fontset-startup

With the X resource `Emacs.Font', you can specify a fontset name just like an actual font name. But be careful not to specify a fontset name in a wildcard resource like `Emacs*Font'---that wildcard specification applies to various other purposes, such as menus, and menus cannot handle fontsets.

You can specify additional fontsets using X resources named `Fontset-n', where n is an integer starting from 0. The resource value should have this form:

fontpattern, [charsetname:fontname]...

fontpattern should have the form of a standard X font name, except for the last two fields. They should have the form `fontset-alias'.

The fontset has two names, one long and one short. The long name is fontpattern. The short name is `fontset-alias'. You can refer to the fontset by either name.

The construct `charset:font' specifies which font to use (in this fontset) for one particular character set. Here, charset is the name of a character set, and font is the font to use for that character set. You can use this construct any number of times in defining one fontset.

For the other character sets, Emacs chooses a font based on fontpattern. It replaces `fontset-alias' with values that describe the character set. For the ASCII character font, `fontset-alias' is replaced with `ISO8859-1'.

In addition, when several consecutive fields are wildcards, Emacs collapses them into a single wildcard. This is to prevent use of auto-scaled fonts. Fonts made by scaling larger fonts are not usable for editing, and scaling a smaller font is not useful because it is better to use the smaller font in its own size, which Emacs does.

Thus if fontpattern is this,

-*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24

the font specification for ASCII characters would be this:

-*-fixed-medium-r-normal-*-24-*-ISO8859-1

and the font specification for Chinese GB2312 characters would be this:

-*-fixed-medium-r-normal-*-24-*-gb2312*-*

You may not have any Chinese font matching the above font specification. Most X distributions include only Chinese fonts that have `song ti' or `fangsong ti' in family field. In such a case, `Fontset-n' can be specified as below:

Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
        chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*

Then, the font specifications for all but Chinese GB2312 characters have `fixed' in the family field, and the font specification for Chinese GB2312 characters has a wild card `*' in the family field.

The function that processes the fontset resource value to create the fontset is called create-fontset-from-fontset-spec. You can also call this function explicitly to create a fontset.

See section Font Specification Options, for more information about font naming in X.

Single-byte European Character Support

The ISO 8859 Latin-n character sets define character codes in the range 160 to 255 to handle the accented letters and punctuation needed by various European languages. If you disable multibyte characters, Emacs can still handle one of these character codes at a time. To specify which of these codes to use, invoke M-x set-language-environment and specify a suitable language environment such as `Latin-n'.

For more information about unibyte operation, see section Enabling Multibyte Characters. Note particularly that you probably want to ensure that your initialization files are read as unibyte if they contain non-ASCII characters.

Emacs can also display those characters, provided the terminal or font in use supports them. This works automatically. Alternatively, if you are using a window system, Emacs can also display single-byte characters through fontsets, in effect by displaying the equivalent multibyte characters according to the current language environment. To request this, set the variable unibyte-display-via-language-environment to a non-nil value.

If your terminal does not support display of the Latin-1 character set, Emacs can display these characters as ASCII sequences which at least give you a clear idea of what the characters are. To do this, load the library iso-ascii. Similar libraries for other Latin-n character sets could be implemented, but we don't have them yet.

Normally non-ISO-8859 characters (between characters 128 and 159 inclusive) are displayed as octal escapes. You can change this for non-standard `extended' versions of ISO-8859 character sets by using the function standard-display-8bit in the disp-table library.

There are three different ways you can input single-byte non-ASCII characters:


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